class SeqEvent_OliveHudInput extends SequenceEvent;

DefaultProperties
{
	bPlayerOnly=false

	ObjName="Olive Hud Pressed"
	ObjCategory="Input"

	OutputLinks(0)=(LinkDesc="Red")
	OutputLinks(1)=(LinkDesc="Yellow")
	OutputLinks(2)=(LinkDesc="Blue")
	OutputLinks(3)=(LinkDesc="Move")
}
